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The Fun In Modern Snowboarding Games

By Marci Glover

Computer can imitate nearly everything in this world. One of the most notable things the computer has imitated is snowboarding games. It is now possible to play them on a PC and enjoy just like in the real world. This may sound fantastic but somebody who has played the games will agree that the fun that arises from playing them on a computer is very much comparable to that on real board and ground.

Further development in technology has made it possible for these games to be played even on iOS and android phones. This means that one can play them from anywhere; without necessarily having to look for a physical ground to snowboard. They can be played while travelling, lying in bed, relaxing in an open field or anywhere the player finds suitable.

These games usually have peak and off peak seasons. They are normally found in abundance at some points in a year, but completely disappear later in the same year. Precisely, so many of them will be available from October to March before disappearing for a whole year. The late 1990s and the beginning of 2000s saw many of them flood the field of computer games. Before this period, very few could be found.

In modern times, our markets are full of different genres of snowboard games. The most easily available ones include; Rippin Riders Snowboarding, Cool Boarders 4, MTV Sports, TrickN Snowboarding, Extreme Wintersports, Big Mountain 2000, Snowboard Kid and Freestyle Boarding among others.

Some of these games are produced in series. For example, SSX is a series that is made up of SSX, SSX Tricky and SSX 3. SSX is the first in series and helped introduce others that followed in this series. SSX Tricky; the second in the series engages Uber Tricks and SSX 3; number three in the series, is responsible for initiating the concept of a mountain.

They are usually called arcade games whenever they are used in restaurants, amusement arcades, bars and other public businesses for the sake of entertaining customers. During the early stages, they used to be operated by coins by players in these places. Instead of a joystick, they normally use a physical snowboard, and the player can make all his moves on it. In the 18th century, most of these plays were 2D, but later moved to 3D in 21st century.

The dark side is the attachment the players develop towards playing. It has been discovered that people who play it always do not want to be away from their PCs, and all they do on their computers is snowboard. They may go to the extent of neglecting their jobs and studies just to play on their computers.

Research has shown that children are fonder of these items as compared to adults. This might be because adults do not like playing computer plays, or are always busy doing other things, and have no time for playing. This conclusion was made after finding out that more children play them more than adults do which is so because children have more free time.

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Ditulis oleh: Faisal Reza Siregar - Saturday, May 31, 2014

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